A-Z Day Two: Brewer’s get the Treatment.
1d20 | Brewer Plot Hooks |
1 | Bandits continue to raid all of his shipments, outlying communities are drying up! |
2 | The Barrelmaker refuses to sell any more kegs until the brewer agrees to let him marry his daughter |
3 | Cats have inhabited the brewery and every batch has been contaminated with cat hair, he needs them herded |
4 | Drinkers have reported dark dreams after an evening of drinking these beers |
5 | Explosions! The brewery is being destroyed |
6 | Fermenting has stopped, the brewer needs help figuring out why |
7 | A Clan of Goblins have been hired to work the brewery |
8 | A beak was discovered in the Halgraven Stout |
9 | The Chained Ice Elemental being used to chill the beer has broken loose and is wreaking havoc |
10 | Raving fans can no longer wait for the next batch and have broken in to drink straight from the fermentor |
11 | A delivery must be made to the King’s Court |
12 | Lavender scent have started wafting from the brewery, the citizens are concerned |
13 | A Tribe of minotaur are seeking the brewery |
14 | A new apprentice has made minute changes to the recipes to the horror of the drinkers |
15 | Casks have been opened mysteriously by someone or something |
16 | Pirates have blockaded the port demanding grog, the brewer refuses to compromise to that poor quality |
17 | His Archenemy Brewer has cornered the hops commodity and is refusing to share |
18 | Has been accused of breaking the Purity Laws |
19 | Rumors abound of the use of a Troll Liver being used in the brewing process |
20 | Otyughs in the brewery? Why? |